POV-Ray : Newsgroups : povray.general : Boned mesh file formats? : Boned mesh file formats? Server Time
2 Aug 2024 16:26:40 EDT (-0400)
  Boned mesh file formats?  
From: Rune
Date: 25 Aug 2004 19:43:54
Message: <412d243a$1@news.povray.org>
I'm not sure I have the required skills, but I'd like to write a program in
Java that can import a boned mesh in some format, move the bones around,
deform the mesh according to the moved bones and then export the mesh as a
mesh2 for example.

Are there any widely used formats for boned meshes?

It should contain the mesh (typically a character in some standard pose),
the bones in the same standard pose, and data about which vertices are
affected by which bones.

However, in order to deform the mesh correctly, I'd probably also have to
know the algorithm used for the deforming. Even with that available I might
not have the skills, but I can always hope.

I think I have to base it all on a pre-existing format for boned meshes,
because how else would people be able to actually create those boned meshes?
I certainly don't have the skills to create a graphical mesh and boning
modeler/editor.

Any ideas?

Rune
-- 
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com
POV-Ray Ring: http://webring.povray.co.uk


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.